Year 7s Innovating with Educational Game Designs in… | ÃØÉ«´«Ã½ College

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Our Year 7 and 8 Skills for Learning and Discovery classes have been actively engaged in the Albertus Magnus Learning Centre. In the Makerspace, students have been using the Digital Fabrication machine to design, create and market physical games that support the educational goals of local primary school teachers. This project promotes flexible, self directed learning and fosters creative thinking. Here are some of their amazing creations.

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